// Valid weather modes. #define WEATHER_NONE 0 #define WEATHER_CLOUDS 1 #define WEATHER_RAIN 2 #define WEATHER_SNOW 3 #define WEATHER_FOG 4 #define WEATHER_NIGHT 5 // Sets a weather mode to be displayed via the V1RPG_Renderfunc() // function from v1_rpg.vc // // valid weather modes are: // // WEATHER_NONE, WEATHER_CLOUDS, , // WEATHER_FOG, WEATHER_NIGHT // // WEATHER_RAIN and WEATHER_SNOW are not yet implemented. void SetWeather(int mode) // shakes the screen horizontally with a magnitude of x_intensity and // vertically with a magnitude of y_intensity for duration time void Earthquake( int x_intensity, int y_intensity, int duration )