// Removes an amount of money from the party's coffers. // // lets you remove more than you have, resulting in a negative amount. // so check before you do it! void TakeMoney(int amount) // Adds an amount of money to the party's coffers. // void FindMoney(int amt) // Takes an itemname and a quantity and give it to the party with a pretty banner // with the item name, quatity and icon // // Does all errorchecking as SimpleType's GiveItem() ... cuz it calls that at the top. ;) void FindItem( string itemname, int quantity ) // Special for Sully: all clean water sources heal. // void Heal_Well() // Completely encapsulates the inn process. // // The only time this is currently showed off in Sully is in the Bumsville Inn, // and only when the flashback sequence is not initiated. void Inn() // Encapsulates the SavePoint process // void SavePoint()