// Removes an amount of money from the party's coffers.
//
// lets you remove more than you have, resulting in a negative amount.
//  so check before you do it!
void TakeMoney(int amount) 



// Adds an amount of money to the party's coffers.
//
void FindMoney(int amt) 



// Takes an itemname and a quantity and give it to the party with a pretty banner
// with the item name, quatity and icon
//
// Does all errorchecking as SimpleType's GiveItem() ... cuz it calls that at the top. ;) 
void FindItem( string itemname, int quantity ) 



// Special for Sully: all clean water sources heal.
//
void Heal_Well() 



// Completely encapsulates the inn process.
//
// The only time this is currently showed off in Sully is in the Bumsville Inn,
// and only when the flashback sequence is not initiated.
void Inn() 



// Encapsulates the SavePoint process
//
void SavePoint()