//
// Just a little wrapper so we can have our map music
// and switch easily between it and battle/incidental/whatever
//
// Stores the music's filename, and plays it at the v1rpg global music volume.
void V1_StartMusic( string name ) 



// Returns the currently playing music's name.
// Only accurate if the currently playing music was started by V1_StartMusic() 
string V1_CurrentMusicName() 



// returns the current v1rpg global music volume..
//
int V1_GetCurVolume() 



//sets the current v1rpg global music volume and changes the currently
// playing music to that volume.
int V1_SetCurVolume( int new_vol ) 



// Fades the music to volume 0 over a period of delay time.
//
void V1_FadeOutMusic( int delay ) 



// Fades the music to volume vol over a period of delay time.
//
// the v1RPG global music volume is = vol at the end
void V1_FadeInMusic( int delay, int vol )