// // Just a little wrapper so we can have our map music // and switch easily between it and battle/incidental/whatever // // Stores the music's filename, and plays it at the v1rpg global music volume. void V1_StartMusic( string name ) // Returns the currently playing music's name. // Only accurate if the currently playing music was started by V1_StartMusic() string V1_CurrentMusicName() // returns the current v1rpg global music volume.. // int V1_GetCurVolume() //sets the current v1rpg global music volume and changes the currently // playing music to that volume. int V1_SetCurVolume( int new_vol ) // Fades the music to volume 0 over a period of delay time. // void V1_FadeOutMusic( int delay ) // Fades the music to volume vol over a period of delay time. // // the v1RPG global music volume is = vol at the end void V1_FadeInMusic( int delay, int vol )