A Beginners Guide to Verge3
By Rysen
http://rysen.actionsketch.com
Latest Revision: Oct.7th/2004
Changelog

This tutorial refers to a "Basic Package" which includes all the files needed to start creating a game for verge, as well as some basic resources to help us with the examples found in each chapter.
Occasionally, you will find a new file at the beginning of a chapter that you are asked to download. (It will usually be an image). You can simply save it to the directory you extracted the contents of the Basic Package to without any problems. :)
"Basic Package" Download (requires internet connection).
This tutorial is very much a work-in-progress so expect a plethora of grammar/spelling mistakes as I edit and revise each chapter.
I will gladly accept all feedback/criticism/questions anyone may have regarding each topic, and constantly update the chapters as needed. Chapters which are significantly modified will be indicated as such in the table of contents found below, and a date of the latest revision will always be found at the top of this index page.
That being said, I hope this tutorial helps to get you started in the wonderful world of game creation using the awesome Game Engine, Verge 3. Happy Gaming!
-Rysen

Table of Contents:

- Introduction: Verge 3

- Who is this tutorial for?
- What is Verge?
- Can I make 3d games with it?
- How do I make a game?

- Chapter 1: The Basics

- Sprites/Entities/Chr's
- Fonts
- Maps and Tilesets(VSP's)
- Music and Sound Effects
- Zones and Events
- .VC files and scripts
- VergeC: The Scripting Language
- Compiling
- Summary

- Chapter 2: Your First Verge Game

- What you'll need (Updated on: Oct.1st/04)
- Verge.cfg
- Your First Program
- Built-in Functions and Variables
- A More Rewarding Experience
- Summary

- Chapter 3: Entities; Populating your world

- Entities
- Methods for Placing Entities
- Maped3: Adding Entities
- Giving an Entity Meaning to Its Existence
- Summary

- Chapter 4: Zones; Where, What and How?

- Zones
- Maped3: Placing Zones
- Zones in Action
- Multiple Zones
- Summary

- Chapter 5: Music and Sounds

- Music
- Maped3: Loading Music
- VC: Loading Music
- Sounds
- Sound Project
- Summary

- Chapter 6: Fonts and Images; A Basic Textbox

- Introduction to Fonts and Images
- Images
- Fonts
- A Basic Textbox
- Loops
- Back to the Textbox
- Testing our new Function
- Summary

- Chapter 7: A Basic Menu
  - Coming soon - check the website version for an updated tutorial!

- References and Further Reading
- Appendix

- A: Setting up Text pad for Verge

- Why use Textpad?
- Where can I get Textpad?
- Installing and Setting up Syntax Highlighting
- Workspaces