    //
    // Just a little wrapper so we can have our map music
    // and switch easily between it and battle/incidental/whatever
    //
    // Stores the music's filename, and plays it at the v1rpg global music volume.
    void V1_StartMusic( string name )

    // Returns the currently playing music's name.
    // Only accurate if the currently playing music was started by V1_StartMusic()
    string V1_CurrentMusicName()

    // returns the current v1rpg global music volume..
    //
    int V1_GetCurVolume()

    //sets the current v1rpg global music volume and changes the currently
    // playing music to that volume.
    int V1_SetCurVolume( int new_vol )

    // Fades the music to volume 0 over a period of delay time.
    //
    void V1_FadeOutMusic( int delay )

    // Fades the music to volume vol over a period of delay time.
    //
    // the v1RPG global music volume is = vol at the end
    void V1_FadeInMusic( int delay, int vol )