    // Removes an amount of money from the party's coffers.
    //
    // lets you remove more than you have, resulting in a negative amount.
    //  so check before you do it!
    void TakeMoney(int amount)

    // Adds an amount of money to the party's coffers.
    //
    void FindMoney(int amt)

    // Takes an itemname and a quantity and give it to the party with a pretty banner
    // with the item name, quatity and icon
    //
    // Does all errorchecking as SimpleType's GiveItem() ... cuz it calls that at the top. ;)
    void FindItem( string itemname, int quantity )

    // Special for Sully: all clean water sources heal.
    //
    void Heal_Well()

    // Completely encapsulates the inn process.
    //
    // The only time this is currently showed off in Sully is in the Bumsville Inn,
    // and only when the flashback sequence is not initiated.
    void Inn()

    // Encapsulates the SavePoint process
    //
    void SavePoint()