FG Engine Demo v.1

2001.10.24
Hi! I'm surprised by how fast I did this. I have actually only worked on THIS version of FG (of the infinite others) for maybe 3 weeks now. A lot of it has been trial and error for trying to get things to work and get a hang of the language. But now it has paid off. I could actually make a game with the engine as it stands now.

Current Features (as of 2001.10.24)
 - Working battle system (you can only attack, and the enemies can't attack either. Also missing special effects, like character graphics)
 - Gain levels with experience gained from battles (quickly tap "A" at the victory screen so the game won't get frozen. I'll fix this bug later)
 - Get items from combat (No enemies in demo that give away items)
 - Buy items (works great, just that you can't do anything with the items yet)
 - Stay at the inn (No special sleep music or anything, but it does work)
 - You can die (have Damizean kill Annika first then himself to get a Game Over)
 - Game clock (works fine with my clock system script)

Controls
 - A: Accept. Use this to talk to people and to accept menu options
 - F: Menu. Opens main menu in maps and switches characters in combat (buggy)
 - Space: Cancel. Cancel stuff (seems to work fine)
 - Shift: Start. Pauses game in battle (will work outside battles later)

Storyline
 - None for the demo. This is just an engine demo, after all.

Battles
 - At the map, either run onto the right blue tile or talk to the far right guy to enter a battle. It's pretty simple to win (the monster's have no AI yet and you can only attack).

Next Engine Demo Release
 - 2001.10.30

Game Demo Release
 - Unknown

E-mail me with bugs. I currently know of:
 - Freezing at end of combat (tap A repeatedly to exit quickly)
 - When buying is canceled, doesn't go back to main shop menu

Comments
 - Sure, it looks a lot like Final Fantasy IX, but then again, I don't care and this is my game, not yours.