[ project ] [ map editor ] [ tile editor ] [ spherescript ] [ F.A.Q. ]

Project

All game projects in sde get a project file.
(this means that you can easily edit any part of the game, thanks to the sde)

items
Any file is considered as an item, where you click on the item name and it opens that item.
item types
Any file can be grouped into a type, e.g. maps, spritesets, tilesets, music, etc.
adding new items
To add a new item to the project, you need to select the item type, right click and select insert.
/* If the item tpye you select doesn't have its own folder made yet, sde will ask you if you want to make the directory. */
You will then get a open dialog, where you can select a new item (or file) to go into the project.
/* If the item is outside the item types folder, sde will ask if you want to copy it to the folder. */
opening & closing item types
To open or close an item type you must click on the + or - button, next to it.
game settings

Click to edit game settings.

game title
What the game is called can be changed here.
This is the text that appears in the games list of sphere.
script
This is where you tell sde what script has the game() function in.
game() is sort of the same as main() in normal c programming.
screen width
This is because sphere supports variable resolutions, and this is set by the game's creator.
This is the screen x value, and can be got using:-
GetScreenWidth();
screen height
This is because sphere supports variable resolutions, and this is set by the game's creator.
This is the screen y value, and can be got using:-
GetScreenHeight();