[ project ] [ map editor ] [ tile editor ] [ spherescript ] [ F.A.Q. ]

Project

All game projects in sde get a project file.
(this means that you can easily edit any part of the game, thanks to the sde)
items

> Any file is considered as an item, where you click on the item name and it opens that item.

item types

> Any file can be grouped into a type, e.g. maps, spritesets, tilesets, music, etc.

adding new items

> To add a new item to the project, you need to select the item type, right click and select insert.
> /* If the item tpye you select doesn't have its own folder made yet, sde will ask you if you want to make the directory. */
> You will then get a open dialog, where you can select a new item (or file) to go into the project.
> /* If the item is outside the item types folder, sde will ask if you want to copy it to the folder. */

opening & closing item types

> To open or close an item type you must click on the + or - button, next to it.

game settings

> Click to edit game settings.

> game title

> > What the game is called can be changed here.
> > This is the text that appears in the games list of sphere.

> script

> > This is where you tell sde what script has the game() function in.
> > game() is sort of the same as main() in normal c programming.

> screen width

> > This is because sphere supports variable resolutions, and this is set by the game's creator.
> > This is the screen x value, and can be got using:-
> > GetScreenWidth();

> screen height

> > This is because sphere supports variable resolutions, and this is set by the game's creator.
> > This is the screen y value, and can be got using:-
> > GetScreenHeight();