[ project ] [ map editor ] [ tile editor ] [ spherescript ] [ F.A.Q. ]

Tile editor

The tile editor is a part of sde that lets you make your own game world graphics.
It makes tiles and a tile is then simply arranged on a map to make a world.

alpha

> Alpha means not see through. So shadows may be 25% alpha (25% not see through) and clouds maybe 100% alpha (100% not see through) in the middle 50% alpha (50% not see through) on the outer edges.
> Sphere supports 255 levels of alpha, 100% being 255 and 0% being 0. So that clouds could range from 100% to 50%.

fill

> Fill the current tile with the selected color.

fill alpha

> Fill the current tile with the selected alpha level.

copy

> Copy the contents of the tile.

paste

> Paste the copy of the tile into the tile space.

undo

> Un does the changes to the current tile and reverts to saved version but this option is lost if you change the tile.

rotate CW

> Rotate the tile clockwize.

rotate CCW

> Rotate the tile counter clockwize.

flip horz

> Flips the current tile horizontally.

flip vert

> Flips the current tile vertically.

tile properties

> reflective

> > To make a tile reflect it needs to have alpha levels attached, 100% alpha would mean not reflective, 0% alpha would mean really reflective.

> animation

> > To set up an animation you have to select the next animation in the sequence. To make a continous animation you have to loop it back to the orginal tile.

insert tiles

> Insert an amount of tiles, into the tileset.

append tiles

> Add tiles to the tileset.

replace with .i32

> Replace the tileset with an i32 image.

insert .i32

> Insert an i32 image into the tileset.

append .i32

> Add an i32 image to the tileset.

other notes

> Right clicking on the tile area will select the color you click on.
> Scrollbar along the bottom of the tileset editor is for viewing other tiles in the tileset.